What are States?

When a learner interacts with a lesson, the lesson can respond based on the way they interact with it. One way this is done is through states. Examples of states include correct and incorrect states . States have conditions, that when met, trigger actions in the lesson like feedback, changing the lesson, or even taking them to a different path.

How do they work?

Creating and Editing States

Check out the step-by-step for Adding Correct, Incorrect, and Initial States!

Adaptivity Window

This is where you can rename it, change the order of the state compared to others, and more

The Rules Editor

Conditions

Describe the condition for a state by setting up CAPI

Actions

Common States and Situations