What are States?
When a learner interacts with a lesson, the lesson can respond based on the way they interact with it. One way this is done is through states. Examples of states include correct and incorrect states . States have conditions, that when met, trigger actions in the lesson like feedback, changing the lesson, or even taking them to a different path.
How do they work?
- When a check event occurs (like selecting the “next” button), the states are read from top to bottom.
- For each state, the condition is read, and if the state’s condition is met, then it will perform the paired action.
- Correct states are at the top, so if fired they give the correct feedback
- Incorrect are underneath and will fire if a correct state is not fired
- You can use states for other situations than correctly or incorrectly answering a question, such as triggering a pop up to open. (See below for how to do that.)
Creating and Editing States
Check out the step-by-step for Adding Correct, Incorrect, and Initial States!
Adaptivity Window
This is where you can rename it, change the order of the state compared to others, and more
The Rules Editor
Conditions
Describe the condition for a state by setting up CAPI
Actions
- Navigate to: Select the screen the learner next goes to
- Correct traps have this as a default to the next screen
- Show Feedback: Where you can type in feedback for the learner
- Incorrect traps have this as a default with “Incorrect, please try again.”
- Mutate State: Where you can change CAPI in the lesson. You can do a lot here! You can change variables, change the answer shown/show hints, reveal images, and more!
Common States and Situations
- Default incorrect state: This is “defaultWrong” state. We normally do NOT change this one. That way when “Incorrect, please try again.” pops up, we know none of the states we created are working, which is a red flag!
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